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Bone Pirate Iguana

Contributed to the iguana companion asset for Skull & Bones at Ubisoft, developed for real-time use in the Anvil Engine.
Worked on accessories and texturing, creating game-ready assets aligned with production pipelines. Responsible for modeling and integrating accessory elements, along with PBR texture development for both the creature and its props. Handled asset integration in Anvil, ensuring proper material setup, optimization, and in-engine quality.

Responsibilities:

High poly sculpting Accessory
Retopology & UV layout
PBR texturing (iguana + props)
Asset integration in Anvil Engine