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Ronin Crab

Contributed to the Ronin Crab companion asset for Skull & Bones at Ubisoft, developed for real-time use in the Anvil Engine.
Focused on shell construction, accessory integration, and texturing. Built and assembled layered shell elements using natural materials (straw, rope, cloth), ensuring believable construction and strong material separation.
Created custom alphas in ZBrush for straw detailing to achieve a more natural and refined surface breakup.

Handled asset integration in Anvil, setting up materials and validating the asset in-engine for final quality.

Responsibilities:

High poly sculpting Shell / accessory
Custom alpha creation (ZBrush) for straw detailing
Retopology & UV layout
PBR texturing
Asset integration in Anvil Engine