Aditya Dornal
Character Artist at Ubisoft
Mumbai, India
Summary
Experienced 3D Character Artist with 7 years in the industry, currently working at Ubisoft. I have a strong foundation in art and design, backed by a B.Sc. in Animation and Visual Graphics. My core strengths lie in high-resolution sculpting and realistic texturing. I'm proficient in tools like ZBrush, Substance Painter, Maya and Marvelous Designer I have a keen eye for anatomy, form, and surface detail. I’m passionate about crafting believable characters that convey personality and emotion, and I enjoy the technical challenges that come with bringing them to life for games and interactive media.
Skills
3D ModelingCharacter ModelingTexturingSketchingcharacter texturingChara
Software proficiency

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

ZBrush

Marvelous Designer
Productions
Video Game
Skull and Bones
Year
2024
Role
Character Artist
Company
Ubisoft
Movie
The Garfield Movie
Year
2024
Role
3D Modeler
Company
Double Negative
Movie
Shazam Fury of the gods
Year
2023
Role
3D Modeler
Company
Double Negative
Movie
Nimona
Year
2023
Role
3D Modeler
Company
Double Negative
Video Game
Grand Theft Auto Trilogy
Year
2021
Role
Character Artist
Company
Technicolor Games
Experience
3D Character Artist at Ubisoft India Studios
Mumbai, IN
Character Artist at Ares Studios
Mumbai
September 2022 - June 2023
Model TD at Double Negative
Mumbai
July 2021 - September 2022
Character Modeler at Assemblage
Mumbai, India
Game character artist at Technicolor Animation and Games
BENGALURU, India
Character Modelling at iRealities Studios
Mumbai, India