Contributed to the Cursed Lemur variant for Skull & Bones at Ubisoft, developed for real-time use in the Anvil Engine.
Worked on recreating the decayed and damaged areas of the character while preserving the integrity of the base lemur asset. Focused on seamlessly integrating deterioration details without affecting shared regions, ensuring consistency across the character set.
Responsible for sculpting and texturing decayed regions and associated accessories, ensuring seamless integration with the base asset. Handled asset updates and validation in Anvil to ensure proper in-engine results.
Responsibilities:
Sculpting decayed/damaged regions
Texturing (decay + accessories)
Maintaining consistency with base asset
Asset updates & integration in Anvil Engine