Responsible for creating this parrot companion set from scratch for Skull & Bones at Ubisoft, developed for real-time use in the Anvil Engine.
Owned the asset end-to-end, from high poly to final in-engine integration. Focused on achieving clean forms, readable feather breakup, and strong material definition across multiple color variants.
A key challenge was developing the feather workflow—feathers were created using XGen and baked onto planes, ensuring visual richness while staying within performance budgets.
Handled the complete pipeline including modeling, UVs, PBR texturing, and asset integration in Anvil, ensuring both quality and optimization for in-game use.
Responsibilities:
High poly sculpting
Retopology & UV layout
Feather creation (XGen) & baking workflow
PBR texturing (multiple variants)
Asset integration in Anvil Engine